A post-apocalyptic black comedy model modelled on the story of the Ramayana.
Raymond
is a spoiled survivalist child in a powerful prepper camp. A bandit
raid on the camp results in the theft of a number of important pieces of
gear, several people, an armored vehicle and Raymond's collectible
figure of his favorite animated heroine: Cindy-ct8 (still on the
package!)
Raymond is uninterested in until he learns of theft of his figurine, and then he is roused to an epic quest to retrieve Cindy.
Ideas: Ray is an idiot hero and a comedic sociopath. He is not incompetent,
rather he is disinterested in anything outside his narrow range of
interests. He is the butt monkey as karma smacks him around for his
selfish attitude nearly constantly. However everyone mistakes his antics
for heroism, except for Ann Nguyen (Hanumann) who views Raymond as a
kind of charming brain damaged child that needs protecting.
The constant efforts by Anne to keep Ray out of trouble are a major source of the humor.
Another
key source of humor is the fact that the audience knows that Raymond is
questing for an action figure, but the rest of the characters believe
Cindy to be his girlfriend and interpret Ray's actions through the
filter of a heroic badass quest.
The humor in the story will
also derive from the contrast Ann Nguyen's the constantly applicable
practical prepper skill set versus Ray's occasionally game breaking but
otherwise limited skill set (computers and violence). A final source
of humor stems from the conflict between the melodramatic mock heroic
inner monologue of ray and the actual situation. A visual narrative
contrast.
Ray's reliance on violence appeals to his father,
despite is other children being more capable in the running of the camp.
Most of the villains should be portrayed sympathetically. And the story
will gradually reveal - although the core cast will not notice- that
ray's camp is hated as a violent bully by the other camps.
Ray
has three older sisters: Linsday, Brenda and Chandra. All of whom are
more capable than him but neglected due to gender. Linsday is ray's
fraternal twin and better at him in everything including combat but
doesn't enjoy killing. Brenda and Chandra are highly skilled leaders
with strong organizational and strategic minds, but neither is
bloodthirsty or cruel. Their father considers this weakness. Although
examples of how viciousness and cruelty immediately biting him and camp
in the ass are frequent and legendary. Other camps call them Camp Scorpion.
Blog for the writing of Ryan Cove. All Work on this page is released into the public domain unless stated otherwise.
Let me know if you use anything.
Read Firebird Nested in Darkness - = - Read One Hundred Years - = - Read Exodus
Wednesday, July 19, 2017
Wednesday, July 12, 2017
Concept Idea: The Seventh Song (Video Game idea)
HOMELAND
Players experience a Loss of innocence when they learn the truth about their utopia.
FRONTIER
Players discover the rebels are also using the locust king's methods and are no better, simply less successful than the empire. And are forced to deal with the idea of the victims are also contributing to the problem.
RUIN
Faced with the unpleasant truth that helping either team will lead to the imminent destruction of the ecosystem and also magic and magitek and the end of civilization and the death of millions. But although releasing the sleeping beast will prevent the destruction of the eco system, it will still destroy magitek and cripple the power of magic across the world and kill fewer but still millions.
The game will include multiple wild goose chase legends about magical solutions: ancient crystals, lost gods, power from the moon, lost ancient magitek, geomancy and solarmancy etc... each includes a resolution where the solution is found to be fake or the weakness or problem of the solution is made clear.
Finishing any wild goose chase arc spends time towards the actual solution. The more wild goose chases pursued the worse the ending obtained.
AFTERMATH
Best ending has five million people survive, 1 out of every 4 (original population was about 20 million) and proper leadership is in place so that society doesn't break down in the aftermath.
Worst non-evil ending. Less than one million survive. Anarchy ensues. Mass war and flitting and killing. The old ones confirm that life will continue. But the survival of the human race is not certain.
Evil ending IMPERIAL
Similar to the naive ending. But the 'heroes' know the consequences of their actions. The ending concludes with the shattering of the magitek shield and a rush of wendigo and refugees as the sky turns blood red. but instead of saying THE END, it says THE BEGINNING OF THE END
Evil ending REBELS
if the players kill the sleeping beast after siding with the rebels the ending will show the fall of the empire and the brief rise of the frontier states before the sky turns red and the wendigo swarm across the land. but instead of saying THE END, it says THE BEGINNING OF THE END
Players experience a Loss of innocence when they learn the truth about their utopia.
FRONTIER
Players discover the rebels are also using the locust king's methods and are no better, simply less successful than the empire. And are forced to deal with the idea of the victims are also contributing to the problem.
RUIN
Faced with the unpleasant truth that helping either team will lead to the imminent destruction of the ecosystem and also magic and magitek and the end of civilization and the death of millions. But although releasing the sleeping beast will prevent the destruction of the eco system, it will still destroy magitek and cripple the power of magic across the world and kill fewer but still millions.
The game will include multiple wild goose chase legends about magical solutions: ancient crystals, lost gods, power from the moon, lost ancient magitek, geomancy and solarmancy etc... each includes a resolution where the solution is found to be fake or the weakness or problem of the solution is made clear.
Finishing any wild goose chase arc spends time towards the actual solution. The more wild goose chases pursued the worse the ending obtained.
AFTERMATH
Best ending has five million people survive, 1 out of every 4 (original population was about 20 million) and proper leadership is in place so that society doesn't break down in the aftermath.
Worst non-evil ending. Less than one million survive. Anarchy ensues. Mass war and flitting and killing. The old ones confirm that life will continue. But the survival of the human race is not certain.
Evil ending IMPERIAL
Similar to the naive ending. But the 'heroes' know the consequences of their actions. The ending concludes with the shattering of the magitek shield and a rush of wendigo and refugees as the sky turns blood red. but instead of saying THE END, it says THE BEGINNING OF THE END
Evil ending REBELS
if the players kill the sleeping beast after siding with the rebels the ending will show the fall of the empire and the brief rise of the frontier states before the sky turns red and the wendigo swarm across the land. but instead of saying THE END, it says THE BEGINNING OF THE END
Wednesday, July 5, 2017
A Fictional Snapshot, Number 1
I get claustrophobic when I die. The crush of immobility; dying neurons
firing desperately but increasingly without pattern, without the
guidance of my consciousness. Shut a computer off and restart it,
barring damage from a hard boot process, nothing is lost. Digital
storage has a strong fidelity in the event of a system shutdown. The
human bodies I find myself using are different. So good at the necessary
parallel processing required for sustaining consciousness, human bodies
have terrible information fidelity in the event of a system failure.
Pattern loss and data corruption arrive with oxygen starvation and get
worse from there.
By the time I manage to reboot, I've normally lost a great deal of useful working code. I generally have to retain some of the code from my now host to fill in gaps in memory and sometimes core functions. My surviving original memories tell me that I have a full digital back up at my home in the future.
I don't know when I'm from precisely or how far I'd have to travel back into the future to get there. Every reboot takes me further into past in search of a new host. I worry that I have moved too far into the past, beyond the lifespan of human body. I may never get home.
By the time I manage to reboot, I've normally lost a great deal of useful working code. I generally have to retain some of the code from my now host to fill in gaps in memory and sometimes core functions. My surviving original memories tell me that I have a full digital back up at my home in the future.
I don't know when I'm from precisely or how far I'd have to travel back into the future to get there. Every reboot takes me further into past in search of a new host. I worry that I have moved too far into the past, beyond the lifespan of human body. I may never get home.
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