Blog for the writing of Ryan Cove. All Work on this page is released into the public domain unless stated otherwise.
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Friday, November 1, 2019

Mark of Exile (current version)

MARK OF EXILE 

She felt the rain on her head washing away the ochre used to brand her with the mark of exile. She touched a hand to her forehead. Her fingertips came away clean. The ochre was gone, but the mark would remain on her name, and her spirit, till the rekindling. She didn't know whether to anticipate or dread the rekindling.

It was the most important part of living, among those who had branded her. A chance to start over clean, a new life. They didn't have to remember what came before. Not clearly, anyways.

Lucky them.

The cry of a small bird in the trees, somewhere deep in the forest, pulled her back to the present.  The rekindling was still a ways off. Right now she had more pressing concerns. There was shelter, water, and-she felt a dull ache in her belly-sooner or later she would need food. She noticed a plume of smoke working its way through the trees. The relief of shelter being near was quickly replaced with anxiety. Was this someone who would be sympathetic to her plight? Her current situation rendered those questions pointless. She had to press on. The smoke led her back to the path that had taken her this far. Branches scraped her from all sides, and the trees they belonged to hid almost everything but the smoke. She was lucky it led the same direction she'd been going before, for she could not go back the way she'd come.

She glanced up at the overcast sky. Sunset wasn't far off and she had to find shelter before the light faded. 

Past a bend in the path, she came to a small clearing, with a narrow brook running through it. The source of the smoke, she saw, was a small cabin next to the stream. The cabin had seen better days. The walls looked to be built of old pine, rotted by the ages. The chimney, belching oily black smoke, sits stop a sagging roof covered in holes. She reluctantly stepped up to the door and knocked. "Hello! Is anyone home?"

A stillness. For but a moment. Then, voices? No.  Something else; fleeting, distant, cold. “Hello?” She repeated stepping closer to the door. Her hand grasps the handle. Whispers in the distance. She freezes. Only two words rang clear: “Rekindled... Flames.”

The whispers grew in volume even as they grew more unintelligible -- and with this came the stench of ancient rot.

The woman spun around, certain there was something directly behind her. Nothing.

"Hello?" said a voice that wasn't hers -- and with it, the whispering stopped.

Invitation began. "You are branded beyond mortal sight, marked for him before your first blood, before your first mewling cry. Exiled among the living.  Lower birth, given over to a darker calling, you must choose. Stand in the flame or partake of the body before you. Choose!"

Thoughts rushed through her exhausted mind: what is this all about, where am i? Strange, uncanny people demanding a horrible thing from her. Marked for HIM!? Oh no, please no, that can't, won't...She just wanted to survive, live, be free!

She knew instantly: the flame it will be!

It was a choice she couldn’t make. 
It was a choice she had to make. 
Smoke stung her eyes and throat. A stifled cough is all that blocked her voice from screaming. Suddenly, the door opened. The horror vanished.

“It is a brave soul to choose the flame. Enter, child”

. . .

He watched, silently, his breath caught in his throat. The smell stung his nose and burned his lungs but he knew he had to do something. Anything. He watched for a moment longer before he took a sharp breath, nocking the arrow, knowing he had to stop this. 

Whatever...this was.

The arrow settled on the cobbles close to the well. There was a pause then the darkness from the well once more simmered with a thousand whispers.

‘Rekindled Flames.’

The girl walked silently towards the well without a glance at Edgan. In all his years as Ash Master no Marked had [...] reached a decision so quickly. The marked typically tortured themselves with guilt over their sins and transgressions. Most of the marked agonized over the loss of their past life. 

This girl did not hesitate, Edgan noted. If she tortured herself, she did so silently.

With a rare twinge of empathy, he watched her walk to the well. Watched smoke rise from its depths. Watched heat sear away her form, and the new one that replaced it.

No. That was another place and time. Here, in this one, she removed the arrow, quieting the well. Returned to the cabin and stood in the doorway. Then she marched through the doorway and out of sight. 

Edgan sighed with relief. If she had waited for too long he would have had to wait there too, staring at the cabin's painful angles and uncomfortable depths. It hurt just to look at the cabin. Edgan closed his eyes, retreating, if only for a little while, into the familiar refuge of his mind. He would need the next few days to make sense of what had happened, and perhaps the rest of his life to see its full effects, but for now he would have rest. 

The early morning chorus of birds woke her, and she looked around, briefly disoriented. Somehow, she didn't recall how, she had fallen asleep against the trunk of a large tree, in the middle of a clearing. 

Looking around, she could see no path -- and no sign of the cabin.

Her hands felt cold. The warmth stolen away as a rat with a crust of bread. Looking down at them, they seemed aged, cracked, and desolate. The birds above sang the chorus of a thousand-thousand Marked who had come before her. 

Saphielle stood slowly and looked to the sky. The sky was a light, glowing azure around the clouds, a serenity that made the chaos of yesterday seem distant as a scarcely-remembered dream.

She tried to grasp at the image of a strange cabin that slipped through her memory like a fish through the fingers of a hopeful angler.



Education of a Young Psychonaut: Entry 001

I do not know my name. I do not know who I am.

This document will serve as my record as I seek to understand my situation, and to escape this prison.

I shall begin, for my own benefit, listing what I do know. I know that I am trapped in what HP. Lovecraft called The Dreamlands. I know that I am a Psychonaut: an explorer of the human mind and the collective world of myth that Lovecraft miss-perceived as nothing more than the world of dreams. Lovecraft called this place the Dreamlands, Psychonauts call it the Shadowlands.

We all live with our minds in the Shadowlands. I know this. The human mind cannot handle reality, and so we all hide in the Shadowlands. But most of us float nearly unconscious in the shallows of this very deep ocean.

I am not in the shallows. I am trapped, by my own design I believe, in the depths of the Shadowlands. And if I am to survive with my mind intact, I must master myself and find a way to escape.

All this is easier said that done. My mind and my memory are patchwork affairs with conspicuous holes and misaligned sections. I understand the reason for this. This is the Shadowlands. Dive into a dream and world is formed from ones own mind, but the formation is rarely orderly and often nonsensical. My own mind is as much an enemy as it is an ally here. My mind is the landscape, the logic, the high and low, the good and bad.

I believe that I already possess, somewhere in my mind, the means to escape. I believe that I would not have entered the depths of the Shadowlands without a means of again rising to the shallows. But the dream logic of the Shadowlands has denied me that information. I am without the knowledge I need. The Shadowlands has taken the key and the door that will lead me to safety.

So this is my quest. Did I have a different quest planned when I dove into the depths? I genuinely don't know. If I did, the Shadowlands have stolen that knowledge as well. I shall keep my eyes and ears open for clues to that possibility as I travel. The Shadowlands operate on dream logic, and if I did come here with another purpose, the dream will reveal it if I survive long enough.

Oh yes, and I must remember that I can die here. I am not asleep. Or rather, I am probably not asleep. I am likely going through my daily routine, like a sleep walker. The interactions I undertake in the Shadowlands have counterparts up in the shallows and out in the unseen real world. And so, with my personal experience so divorced from the world my body inhabits, I could very well die and never know.

So I am trapped in a dream that has stolen my identity, my mission, and means of escape, and which could kill me without my ever knowing that I died.

No pressure.

Thursday, October 17, 2019

Mark of Exile 1

This is a collaborative novel written by myself and a host of other people on Twitter. It starts roughly here...
https://twitter.com/profharbinger/status/1183049936222347265?s=19

This is NOT in the public domain as other items on my page are. Rather it is licensed under as yet undecided Creative Commons License. 

This is posted so the participants can read and get a sense of what this monstrosity is becoming.

MARK OF EXILE 


She felt the rain on her head washing away the ochre used to brand her with the mark of exile. She touched a hand to her forehead. Her fingertips came away clean. The ochre was gone, but the mark would remain on her name, and her spirit, till the rekindling. She didn't know whether to anticipate or dread the rekindling.

It was the most important part of living, among those who had branded her. A chance to start over clean, a new life. They didn't have to remember what came before. Not clearly, anyways.

Lucky them.

The cry of a small bird in the trees, somewhere deep in the forest, pulled her back to the present.  The rekindling was still a ways off. Right now she had more pressing concerns. There was shelter, water, and-she felt a dull ache in her belly-sooner or later she would need food. She noticed a plume of smoke working its way through the trees. The relief of shelter being near was quickly replaced with anxiety. Was this someone who would be sympathetic to her plight? Her current situation rendered those questions pointless. She had to press on. The smoke led her back to the path that had taken her this far. Branches scraped her from all sides, and the trees they belonged to hid almost everything but the smoke. She was lucky it led the same direction she'd been going before, for she could not go back the way she'd come.

She glanced up at the overcast sky. Sunset wasn't far off and she had to find shelter before the light faded. 

Past a bend in the path, she came to a small clearing, with a narrow brook running through it. The source of the smoke, she saw, was a small cabin next to the stream. The cabin had seen better days. The walls looked to be built of old pine, rotted by the ages. The chimney, belching oily black smoke, sits stop a sagging roof covered in holes. She reluctantly stepped up to the door and knocked. "Hello! Is anyone home?

A stillness. For but a moment. Then, voices? No.  Something else; fleeting, distant, cold. “Hello?” She repeated stepping closer to the door. Her hand grasps the handle. Whispers in the distance. She freezes. Only two words rang clear: “Rekindled... Flames."

The whispers grew in volume even as they grew more unintelligible -- and with this came the stench of ancient rot.

The woman spun around, certain there was something directly behind her. Nothing.

"Hello?" said a voice that wasn't hers -- and with it, the whispering stopped.

Invitation began. "You are branded beyond mortal sight, marked for him before your first blood, before your first mewling cry. Exiled among the living.  Lower birth, given over to a darker calling, you must choose. Stand in the flame or partake of the body before you. Choose!"

Thoughts rushed through her exhausted mind: what is this all about, where am i? Strange, uncanny people demanding a horrible thing from her. Marked for HIM!? Oh no, please no, that can't, won't...She just wanted to survive, live, be free!

She knew instantly: the flame it will be!

It was a choice she couldn’t make. 

It was a choice she had to make. 

Smoke stung her eyes and throat. A stifled cough is all that blocked her voice from screaming. Suddenly, the door opened. The horror vanished.

“It is a brave soul to choose the flame. Enter, child”


. . .


He watched, silently, his breath caught in his throat. The smell stung his nose and burned his lungs but he knew he had to do something. Anything. He watched for a moment longer before he took a sharp breath, nocking the arrow, knowing he had to stop this. 

Whatever...this was.




Wednesday, March 6, 2019

Anise and Arsenic: Planning and Notes

First Thoughts


I am now thinking about a YA fantasy story about the youngest child from a family of assassins. Who wants to be a chef and not a hired killer. But his family just assumes he wants to specialize in poisons.

"Ooo. What is this?"

"Oregano."

"Interesting. What's the lethal dose?"

...


"That sounds inefficient dear. Just stick to arsenic."

Second Thoughts



Still thinking about this. The story arc could involve him learning to use his cooking, plus some genuine compassion and listening skills to achieve the political goal he was supposed to achieve by assassinating somebody.

Still pondering. He doesn't want to use the family truth drugs (permanent nerve damage side effects on the victim), so he acts as considerate bar tender and just lets them talk.

Narrative Title Card


You could do a great narrative bait and switch too.

For 300 years the Dagerphon Dynasty has ruled from their seat of power at Trollhelm Castle. But the Sofell family has stalked the shadows far longer. It was they who put Aldrick Dagerphon upon the throne by the elimination of House Damacles' only heir. It was they who guaranteed that Aldrick married Lady Rayne of House Vanamal, by ensuring other eligible ladies were permanently unavailable. Kings rise and fall, but the Sofell Family is eternal...

"My souffle! What have you done?"

Characters

  • Ardus (Ardie) Sofell: Youngest son of the Sofell Family, our hero. Wants to be a chef.
  • Oskar Sofell: Middle son of the Sofell Family, thinks he should be lead assassin of their generation and resents his older brother. 
  • Ignus Sofell: Eldest son of the Sofell Family, heir to the Lead Assassin role of the family and a strict disciplinarian. Worried that Ardus will bring shame on the Family.
  • Patrus Sofell: Father and Patriarch of the Sofell Family, blind to Ardie's desire to not be an assassin- blames any problems with Ardie or Oskar on Ignus.
  • Millis Sofell: Mother and Matriarch of the Sofell Family, blind to Ardie's desire to not be an assassin, sees everything he does as a clever plan or some sort. 
  • Drusus Gallus-Sofell: Sofell by marriage, Drusus is Patrus' Uncle. He is a cranky sadistic old bastard and the head of training in the Sofell Household. All three boys are terrified of him. Patrus thinks he's a big teddy bear, and is oblivious to his uncle's dark side.

The Cultural Setting

  • The Sacred Fulgur-Achraides Imperium
  • Three distinct Cultures with the Empire.
    • Eyjaheim. The Eyja people. Naval Empire. Ship building. Former peasants under the Fulgur Empire. Fled oppression by the Fulgur to an isolated Island. They follow nature spirit animist religion. Feudal culture. Favors cavalry sabers. Dislike armor. Ruddy Bronze skin color with Black hair.
    • Achraida. The Achraidic People.  Claims continuity with Old Achraides Federation.  Bureaucratic system of record keeping and printing press from them. Favor axes and broad swords. And coin brigandine armor. Dark 'Coffee bean' brown skin tone with black hair.
    • Fulgurin. The Fulgur People. Claims continuity with Fulgur Empire. They brought in the caste system. Favor short swords and large rectangular shields. Breast plate and Morion helm.
  • Three distinct Castes.
    • Caecus. Peasant/merchant. Most Eyja are this.
    • Scriba. Priest/scholar. Most Achraidic are this.
    • Occisor. Nobility/Warrior. Most Fulgur are this.
      • The Sofell family is Occisor Caste. Minor nobility but very stable and very old and surprisingly influential.
  • Non Imperial Groups
    • The Karakin Clans. Old independent nation, former empire, now Semi nomadic loosely aligned clans. Yurts moved to set sites with permanent temple complexes. Archaidic and Karakin are ethnically the same.
    • The Kingdom of Mersys. The flooded kingdom. Dikes and windmills and aqua culture flooded fields. Mersic people.
    • The Caelus. Caelish people. Roma style wanderers.
    • Pelontero. Southern islands connecting continents. Technologically behind the other nations. An Unconquered degenerate Empire that is corrupt and weezing under class inequality. It remains unconquered because nobody wants to be that close to the southern continent.
    • The Agricari Cantons. Non Aristocratic mountain herders. Their land is right in the middle of the Fulgur-Achraides Imperium. They remain independent though claimed by Fulgur.
       

Food Ideas

No Columbia Exchange 

There is no Columbian Exchange in this fantasy world and so I will be excluding foods from the New World unless there is something necessary to my plot.

  1. No cane sugar. No corn. Beet sugar and honey only.
  2. No vanilla. Rose water, orange blossom and almonds are common sweet flavors.
  3. No tomato, or potato. Yams and wheat.
  4. No cacao or chocolate. Citrons, oranges, and apples.
  5. No tobacco. Smoked Drugs are opium, salvia and datura... called dream oil, Oracle Sage and Moonflower.
  6. Transplanted tropical plants are grown in fancy greenhouses at great expense. Tropical foods are a sign of wealth.
  7. Stuffed pigeons are common. Stuffed pheasant is also common.
  8. Cabbage rolls and grape leaf tolls are common snacks.
  9. No turkey. Goose is the common big Bird dish. Goose boiled in vinegar is the common preparation.
  10. Dumplings are very common. Chinese style.
  11. No vodka or potato spirits. Mead and wine and beer.
  12. Eyja Cuisine. Boiled vegetables. Boiled meats. Fermented fish. Beer. Pepper and Bitter flavors. Sweet meat pastries. Everything is pastry.
  13. Achraidic Cuisine. Dumplings and sausages. Steamed vegetables and sweat soups. Favors sweet and sour flavors. Wine. Lots of yogurt.
  14. Fulgur Cuisine. Flat breads. Meaty and buttery stew dishes. Polenta (from oats). Mead. Spicy/hot and spicy flavors. Lots of butter.

Meal Format

  1. Aperitif
  2. Starter
  3. Soup
  4. First Course: Fish
  5. Second Course: Roast
  6. Third Course: Vegetables
  7. Dessert
  8. Coffee 
  9. Digestif

Links and Resources